Spawn System

The spawn system controls the introduction of items in the game. It controls how often particular qualities and levels of items are dropped into the game (e.g., from destroyed monsters or explored planets).
 * File Path
 * /Database/systems.gdb

SpawnSystem

 * Type
 * Info


 * ItemNormalChance
 * 100


 * ItemCommonChance
 * 15


 * ItemUncommonChance
 * 30


 * ItemRareChance
 * 30


 * ItemVeryRareChance
 * 30


 * ItemSetChance
 * 30


 * ItemUniqueChance
 * 100


 * ItemArtifactChance
 * 25


 * ItemLegendaryChance
 * 25


 * ItemNormalLevelSpreadMult
 * 1.0


 * ItemCommonLevelSpreadMult
 * 0.5


 * ItemUncommonLevelSpreadMult
 * 0.4


 * ItemRareLevelSpreadMult
 * 0.3


 * ItemVeryRareLevelSpreadMult
 * 0.25


 * ItemUniqueLevelSpreadMult
 * 0.2


 * ItemArtifactLevelSpreadMult
 * 0.15


 * ItemLegendaryLevelSpreadMult
 * 0.1


 * MonsterEnchantmentNormalChance
 * 25


 * MonsterEnchantmentMajorChance
 * 25


 * MinLevelSpread
 * 5


 * MaxLevelSpread
 * 20


 * MinSetItemLevelSpread
 * 9


 * MaxSetItemLevelSpread
 * 25


 * MinItemDropLevelSpread
 * 3


 * MaxItemDropLevelSpread
 * 15


 * MaxItemDropLevelAboveBase
 * 5


 * ItemDropAboveBaseLevel
 * 20.0


 * NormalItemAboveLevelBonus
 * 5


 * NormalItemAboveLevelChance
 * 10.0


 * CommonModifierAboveLevelBonus
 * 5


 * CommonModifierAboveLevelChance
 * 10.0


 * MinModifierLevelSpread
 * 2


 * MaxModifierLevelSpread
 * 40


 * MaxNormalItemLevel
 * 75


 * ExtraSetItemChance
 * 0.35


 * MinSpawnDistFromGates
 * 300.0


 * MinSpawnDistFromPlanets
 * 300.0


 * MonsterNormalItemChance
 * 0.10


 * MonsterNormalMinItems
 * 1


 * MonsterNormalMaxItems
 * 1


 * MonsterNormalIncreasedMagicChance
 * 0


 * MonsterCommonItemChance
 * 1.0


 * MonsterCommonMinItems
 * 1


 * MonsterCommonMaxItems
 * 2


 * MonsterCommonIncreasedMagicChance
 * 100


 * MonsterUncommonItemChance
 * 1.0


 * MonsterUncommonMinItems
 * 1


 * MonsterUncommonMaxItems
 * 2


 * MonsterUncommonIncreasedMagicChance
 * 100


 * MonsterRareItemChance
 * 1.0


 * MonsterRareMinItems
 * 2


 * MonsterRareMaxItems
 * 3


 * MonsterRareIncreasedMagicChance
 * 250


 * MonsterVeryRareItemChance
 * 1.0


 * MonsterVeryRareMinItems
 * 2


 * MonsterVeryRareMaxItems
 * 4


 * MonsterVeryRareIncreasedMagicChance
 * 250


 * MonsterUniqueItemChance
 * 1.0


 * MonsterUniqueMinItems
 * 3


 * MonsterUniqueMaxItems
 * 6


 * MonsterUniqueIncreasedMagicChance
 * 400


 * MonsterLegendItemChance
 * 1.0


 * MonsterLegendMinItems
 * 2


 * MonsterLegendMaxItems
 * 8


 * MonsterLegendIncreasedMagicChance
 * 500


 * MonsterBossItemChance
 * 1.0


 * MonsterBossMinItems
 * 4


 * MonsterBossMaxItems
 * 8


 * MonsterBossIncreasedMagicChance
 * 750


 * MonsterNormalLevelIncrease
 * 0


 * MonsterCommonLevelIncrease
 * 2


 * MonsterUncommonLevelIncrease
 * 2


 * MonsterRareLevelIncrease
 * 4


 * MonsterVeryRareLevelIncrease
 * 4


 * MonsterUniqueLevelIncrease
 * 5


 * MonsterLegendLevelIncrease
 * 5


 * MonsterBossLevelIncrease
 * 5


 * MonsterNormalMinLevel
 * 0


 * MonsterCommonMinLevel
 * 2


 * MonsterUncommonMinLevel
 * 2


 * MonsterRareMinLevel
 * 3


 * MonsterVeryRareMinLevel
 * 3


 * MonsterUniqueMinLevel
 * 5


 * MonsterLegendMinLevel
 * 5


 * MonsterBossMinLevel
 * 5


 * MonsterNormalEffectModel


 * MonsterCommonEffectModel
 * models/effects/monsterChampion.mdl


 * MonsterUncommonEffectModel
 * models/effects/monsterChampion.mdl


 * MonsterRareEffectModel
 * models/effects/monsterElite.mdl


 * MonsterVeryRareEffectModel
 * models/effects/monsterElite.mdl


 * MonsterUniqueEffectModel
 * models/effects/monsterUnique.mdl


 * MonsterLegendEffectModel
 * models/effects/monsterLegend.mdl


 * MonsterBossEffectModel
 * models/effects/monsterBoss.mdl


 * SecretMinLevel
 * 5


 * TechnologyMinLevelBonus
 * 1


 * TechnologyMaxLevelBonus
 * 3