Armor

Armor is a type of component. Armor is distinct from Armor Plating, as armor only refers to those components that fit in heavy slots (Armor Plating is a medium slot component).
 * File Path : /Database/Items/Armors.gdb

BaseArmor

 * Base
 * BaseComponent


 * BaseOnly
 * 1


 * ItemType
 * Heavy


 * VitalityReqPerLevel
 * 1.5


 * ModelName
 * Models/Items/groundOther.mdl


 * UseModelName
 * Models/Items/ArmorPlating.mdl


 * DropSoundName
 * Sounds/Items/OtherDropped.wav


 * SomeSetAttributes
 * 1


 * MagicModifier
 * ModifierComponentArmor


 * DurabilityTiedToStat
 * ArmorPlating


 * SpawnChance
 * 2.0


 * CanBeUsedForTech
 * 1


 * HighlightStat
 * MaxArmorPlating


 * HighlightStat
 * ArmorRegen


 * BasicTypeName
 * $$BasicItemTypeArmor$$


 * InstallTimeMin
 * 2.0


 * InstallTimeMax
 * 20.0

Additional Parms

 * Name
 * TextureName
 * ItemLevel
 * TechVersion